![]() As soon as the Act starts, the player should enter Debug Mode and go all the way to the right of the stage. There is also a crash in the port that happens (with Debug Mode enabled) if the player goes to Time Attack and selects Stardust Speedway Zone 3, strange things may happen.This can be activated with an Action Replay code. The only remnants of the Japanese soundtrack in the American and European versions (and vice versa) are alternate FMV animations which play music from the other soundtrack. In the PlayStation 2 version, both soundtrack files are actually still in the game and play the Japanese soundtrack if it detects the system settings as Japanese, even though there is no in-game option for unspecified reasons.One change is the soundtrack, which changes depending on the region detected despite the fact that the PC version only had the US soundtrack and the game was not optimized to use the Japanese counterparts (for example, racing Metal Sonic in the Good Future will always play Stardust Speedway "G" Mix).Sonic CD is a port of the 1996 PC version, although there are some inaccuracies and differences.The US version also changed the MD (Mega Drive) and MCD (Mega-CD) icons to SG (Sega Genesis) and SCD (Sega CD) icons. The others were removed to keep the rating low (not unlike the removal of Comix Zone and The Ooze from Sonic Mega Collection), but they can still be enabled in the international menus with cheat codes. While Vectorman, Vectorman 2, Bonanza Bros, and all three Bare Knuckle (aka Streets of Rage) games are bonuses in the Japanese version, the international versions only have the Vectorman games. (Source: Original TCRF research) Regional Differences If you select "Return to Xbox Dashboard", the current progress of the game will be lost. Your Xbox doesn't have enough free blocks to save games. Since Sonic Gems Collection was never released on the Xbox, these are never used. Present in text_e.utx are some strings referring to the Xbox. Streets of Rage 3 History of "Streets of Rage 3"īurn, fighting spirit!! Roar, iron fist!! Streets of Rage 2 History of "Streets of Rage 2" With your clenched fists (Bare Knuckle)!! You've got one weapon smash the syndicate The first title of the Bare Knuckle series. Streets of Rage History of "Streets of Rage" These descriptions can be found in the file text_e.utx and are encoded in Shift-JIS. There exists English descriptions for the four games that were removed from the English release. (Source: Sonic Retro) Unused Descriptions The most intriguing part is the presence of Sonic Eraser, a very obscure Japan-only game with a very small connection to Sonic.Įraser and Monster World IV use an orange MD icon rather than the normal blue one, and as both of them were Japan-only titles at this point, they might have been planned to be included untranslated in the US version. Most of these are Mega Drive entries, including some of the Monster World/Wonder Boy games. 37 - Wonder Boy in Monster World (blue MD icon).36 - Wonder Boy III: Monster Lair (blue MD icon).Get a code that actually replaces the game name instead of just the logos.Īction Replay code 021CCD5B 000031? (where "?" is one of the below) on the US GameCube version replaces the background logo pictures for Sonic the Fighters with other games that aren't actually present (the game will load Fighters if they're picked):. ![]() But trust me, you don't want to fix that game. PAL versions are limited to 50FPS due to lack of a 60Hz mode.īlack screen for Sonic The Fighters, but disabling Store EFB Copies to Texture Only under Graphics > Hacks fixes Sonic The Fighters. ![]() Sonic the Fighters isn't playable (no plan why)īoth Sonic CD and R run fine, Sonic the Fighters is unplayable. Runs very good with 59-60FPS but the Text is corrupt. The only issue is the missing text problem that is still present, and no configuration can fix this bug. All games play identically to the console version. The "Tails' Skypatrol" text after exiting a game is hurtful for some people. After exiting a game, the text gets more corrupt. ![]() Works fine, but the game is around 40-50FPS, it goes to 60FPS when playing the games. Perfect but Sound skipping/overlapping during menus every few minutes, Vectorman has the same issues as well. Sonic R (Sonic Gems version) on Dolphin R6091 This title has been tested on the environments listed below:Īlmost perfect emulation of Sonic R (glitches on sides of video are due to Widescreen hack). However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions. ![]()
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